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Advanced [show]


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is well dressed, constantly wearing a white suit, yellow shirt, and red tie. His skin is also unnaturally pale. His top hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Immigrant, Enemies. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Kelter Wildheart, Male Halfling Ranger 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)14 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, History +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp. 3 Thunderstones.


Social Check DCs


Ishgha Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black cloak and cross-gartered green stockings. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: Ishgha was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ishgha took refuge in the large cave and found the beat up dagger and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Persistence. Bonds: Job, Nature, Rich, Debt. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Ishgha Addington, Male Half-Orc Bard 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +1, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 40 gp. Onyx (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ghaliver TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. His moppish golden hair is in a traditional bowl cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Tanner business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and an old rival family wants him found

Flaws: Shy. Bonds: Attractive, Religious, Job, Adventurer, Family. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Ghaliver TellPenny, Male Halfling Bard 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)8 (-1) 7 (-2)13 (+1)
Skills Perception +0, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Greethen Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, and carries axes. His long rusty crest is drawn into a two foot long braid. His eyes are gold and he is always smoking a pipe.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Painter.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Fighting, Persistence, Impeccable, Athletic. Flaws: Disease. Bonds: Job. Occupation: Painter

Voice: Loud with bravado

Attributes [hide]

Greethen Umbyrphrael, Male Dragonborn Monk 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 5 (-3)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp.


Social Check DCs

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