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NPC Generator

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Advanced [show]


Mardnab Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears tight fitting clothing which further accentuates her frame. She is an epitome of beauty. Her tied-back hair is white. She wears a mask on her face.

Personality: While she acts the brute, she is far gentler than she would appear. She uses divination through singing.

History: Mardnab was born with her father's beautiful face. Cursed with lycanthropy at a very young age, Mardnab has worked very hard to control her curse. Days after completing her studies, news broke out that her hometown was attacked by drow. Mardnab was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: A rival would like her out of the picture; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Criminal record. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Mardnab Fabblestabble, Female Gnome Adept 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Arcana +5
Senses Passive Perception 9
Languages Common, Gnome, Elven, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Chain shirt.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her brown fur down. She wears a mask on her face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born several months after her mother was called into army service. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Ideals: Optimist. Bonds: Adventurer, Military, Criminal record, Family. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Three In the Wind, Female Tabaxi Aristocrat 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)11 (+0) 6 (-2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Nuraval Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries lances. His white hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Terse, Fearful. Bonds: Mentor. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Nuraval Deepdelver, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 10000 cp. 1 Bullseye lantern.


Social Check DCs


Kaladan Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black cloak and cross-gartered white stockings. His crest is black and curly. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with painting.

History: Born to a pair of adventurers, Kaladan grew up listening to his mother's many stories. Kaladan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Kaladan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kaladan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kaladan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kaladan Gygazzylyshrift, Male Dragonborn Warrior 2
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)8 (-1) 6 (-2)15 (+2)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +1

Possessions: 240 gp.


Social Check DCs

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