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NPC Generator

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Advanced [show]


Harvest Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears brown leather gloves, a brown jacket, and tight pants. Her beige fur is still thick. Her copper eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the recently deceased. She does not believe in violence as a means to an end. She is a dedicated Sage but believes her peers are too gung-ho.

History: She was raised in a mountains tribe. A gifted student she started as a Herbalist, but she got bored and became a Sage. She inherited the family business which she has now maintained for 13 years.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Athletic, Gifted, Pacifist. Bonds: Nature, Job. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Harvest Of Winter, Female Tabaxi Paladin 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)9 (-1) 11 (+0)7 (-2)
Skills Arcana +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 sp.


Social Check DCs


Manea Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'8". She wears a green vest and prefers black and green shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a spear. Her long purple hair is drawn into a two foot long braid. Her eyes are white and beady.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Manea enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Manea lived on a farm with her mother, near the main road leading to a nearby town. Manea was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Manea decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. By chance she met her brother recently and the two have been together since.

Motivation: Doesn't want to be a Barrister and was forced into it by her family; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Cynical, Hedonist. Bonds: Family, Criminal record. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Manea Divinity, Female Tiefling Monk 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 15 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Matilda Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has wavy white hair. Her eyes are likewise gray.

Personality: While she acts the brute, she is far gentler than she would appear. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Matilda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting. Bonds: Rich, Adventurer, Mentor. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Matilda Iranapha, Female Half-Elf Adept 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp.


Social Check DCs


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'5". She wears a simple brown robe with black stripes complete with hood, and her gloved hand is found clutching a trident. She has styled her beige fur well, parting it to the left. Her eyes are a pleasant amber.

Personality: She is very quiet and rarely speaks above a whisper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She seems to be bored by most things; and to end her boredom

Flaws: Shy, Secretive, Mundane. Bonds: Religious, Criminal record. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Cask Wind, Female Tabaxi Cleric 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs

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