Zanna Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, she is an attractive figure. She wears a tan shirt with thin brown vertical stripes and violet pants. Her long black hair reaches down to her waist. She wears crescent spectacles with a black brim.
Personality: She acts crazy and hedonistic. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mayor arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and she uses money and sex appeal to get what she needs
Ideals: Philantrophist, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Direcris Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears black painted combat armor at almost all times. His crest is red and curly. His gold eyes dart from person to person.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 20 gp. 1 Simple lock.
Thamuz Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears skinny pants and wears a black and green robe with the hood down. His hair, while still mostly brown, has prominent grey streaks. His white eyes peer out from beneath his feathered black hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: Born to a Baker, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He hasn't been sleeping well lately.
Motivation: Further expansion of business; and to get a good night's sleep
Ideals: Persistence. Flaws: Depressed, Insomniac. Bonds: Poor, Job. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Silver pearl (130 gp). 1 Masterwork Common Ranged Weapon.
Ermina Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: She usually wears her yellow robe and has her whip always slung over her shoulder. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her golden hair in a flapper bob. She has gray eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Junk Dealer mother left her crippled. She has worked as a Gardener like her mother before her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Job. Occupation: Gardener
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
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