Donaar Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his yellow robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears a colorful flower in his black crest. He has gold eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Merchant, but he got bored and became a Brewer. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Merchant again; and he is unsatisfied with his job
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Poor, Job. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 400 sp.
Kairon Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a green collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His purple hair is matted, messy, and big. His red eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the north. His father took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: Retire the richest man in the north; and he's in love
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 4 (-3) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Matilda Cumberbatch, Female Human [Permalink]
Personal [hide]
Description: This light-skinned female wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is tall, broad shouldered and powerfully built. Her blonde hair is slicked back into a classic pompadour. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She served in the navy to pay for her family's outstanding loans. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Someone believes her a fraud; and she wants revenge against gnolls
Ideals: Entrepeneur, Persistence. Bonds: Enemies, Religious, Military. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 8 (-1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Lone In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, brown, dusty cloak. He has black fur. His eyes are a pleasant green.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small forest village. He found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and to be a carter again
Ideals: Disciplined, Philantrophist. Bonds: Nature, Adventurer, Job. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

