Melech Skill, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is brown, silky, and of moderate length. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the south. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. Through the years after Melech was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Melech's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Attractive, Military. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 12 (+1) | 7 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 200 sp.
Bidreked Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His crest is blue and curly. He has a tattooed face.
Personality: He likes to make people angry or surprised. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Rich, Family, Criminal record. Occupation: Roofer
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Isabella Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears clothing that is held on in multiple layers but all of it is in poor condition. She keeps her chestnut hair in a flapper bob. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is witty, but her monotone delivery comes off as unnerving She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the south to a Carpenter, Isabella learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Carpenter job and began her own company from there.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Carpenter
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 5 (-3) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Charles England, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his sister's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a doctor again
Ideals: Joker. Bonds: Family, Criminal record, Job. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. 1 Breastplate.
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