Raam Weary, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears black painted combat armor at almost all times. He keeps his brown hair in a flapper bob. His silver eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Courier.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Courier
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 9 (-1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Infernal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 300 gp. Tourmaline (70 gp). Coral (70 gp). Brown-green garnet (70 gp). 1 Masterwork Common Ranged Weapon.
Hugolina Rodney, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is well dressed, but even with her fine clothing she looks run-down. She has a very tight haircut. She wears large thick round spectacles.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born on a small isolated farm. A few years later when the west was not economically sound they moved to her current location. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to raise her children well; and marry her sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Immigrant, Family. Occupation: Beggar
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. White pearl (150 gp). 1 Masterwork Uncommon Weapon.
Trail Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean pastel cloak covering her clean studded leather. She carries a battered whip and tarnished hand crossbow as well. She wears a broad hat to cover her moderate length beige fur. She has a tattooed face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Gifted from a young age, Trail studied abroad. When Trail reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted necromantic powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Gifted. Flaws: Forgetful. Bonds: Military. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1000 cp.
Emen Royston, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears an entirely black suit with violet socks and a vest with buckled shoes. She is an epitome of beauty. She has slicked back silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is happy with her job as a Sculptor. She turns her eye from what people do, preferring to live and let live. She is harsh and unforgiving.
History: Born in the east to a Sculptor, Emen learned a great deal about her mother's area of expertise. She was taken from her home at a very young age. She moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
Possessions: 40 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).
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