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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Hork Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears rags and sports a simple walking cane. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hork took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him.

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Hork Dudley, Male Half-Orc Expert 2
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Hubert Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. He sports a long black beard, and similarly colored long hair. His eyes are likewise blue.

Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the west. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Hubert Harrington, Male Human Wizard 2
Medium (5'2") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 380 gp.


Social Check DCs


Glim Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears blue leather gloves, a blue jacket, and tight pants. His golden hair is still thick. He has violet eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Carpenter business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Glim Ironhide, Male Gnome Fighter 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)15 (+2) 6 (-2)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 8
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4 Alchemist’s fire.


Social Check DCs


Urshar Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a robe, a symbol of strength around her neck, and a shortbow on her belt. Her blonde hair has been sun bleached extensively. She has blue eyes and a brown hat with a grey feather.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.

History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Urshar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels the way she acts is they only way to get by in the world; and she is terrified, and will act out of fear

Ideals: Fighting, Athletic, Impeccable. Flaws: Fearful. Bonds: Mentor. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Urshar Helcral, Female Dwarf Monk 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 10 (+0)10 (+0) 12 (+1)2 (-4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 50 gp. 1 Backpack.


Social Check DCs

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