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NPC Generator

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Advanced [show]


Dariff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a colorful flower in her auburn hair. Her eyes, though not visible through her cowl, are blue.

Personality: Dariff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Extrovert, Opinionated. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Dariff Gorunn, Female Dwarf Cleric 1
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 10 (+0)16 (+3) 10 (+0)5 (-3)
Skills Medicine +2, Performance -1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Goblin, Celestial
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2000 cp.


Social Check DCs


River Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy cinnamon fur. She wears a brown shirt with thin black vertical stripes and grey pants. She has a hunchback. Her cinnamon fur is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. Further she is a bit of a stoner and is frequently out of it.

History: Born in the west her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Spy like her father before her.

Motivation: Further expansion of business; and to be a marshal again

Flaws: Ugly, Insane, Addict. Bonds: Job, Poor. Occupation: Spy

Voice: Slurs words

Attributes [hide]

River Peak, Female Tabaxi Adept 1
Medium (6'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)4 (-3) 12 (+1)6 (-2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp.


Social Check DCs


Howard Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in a clean white cloak covering his clean studded leather. His silver hair is cut short. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Passionate, Justice. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Howard Brightmoon, Male Halfling Commoner 1
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 150 gp. Coral (60 gp).


Social Check DCs


Three Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time. Her lavender fur is heavily combed to the right. Her thin eyebrows rest above her beady yellow eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic, Joker. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Miner

Voice: Whispers

Attributes [hide]

Three Timber, Female Tabaxi Druid 2
Medium (5'11") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)9 (-1) 12 (+1)16 (+3)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 370 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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