Rosamund Willoughby, Female Human [Permalink]
Personal [hide]
Description: She wears brown trousers with grey and black striped suspenders. She wears various colorful collared shirts. She has a slight overbite and is overall scrawny. She has wavy white hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rosamund took refuge in the old dungeon and found the beat up whip and armor she uses now. She now spends her time doing works of charity.
Motivation: She seems to be bored by most things.
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 150 gp.
Marastyr Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.
Personality: She dislikes all the random violence that takes place in the west. As long as the job gets done she does not care how it got done.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Through the years after Marastyr was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Marastyr's mother didn't care for her much, and the feeling was mutual. She was granted druidic powers by her dying sister.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Armorer
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Felosial Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear yellow pants and tee shirts. Her blonde hair is braided into rings. She is very pretty but has cold, dead eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is able to make almost anything out of random pieces of junk.
History: She was born blind and as such lacked many opportunities for work. Her druidic abilities were realized during a raid on her village. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 220 gp.
Windy In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. Her orange fur is lengthy. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She inherited the family business which she has now maintained for 4 years.
Motivation: Expand her business; and she's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Immigrant. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. 1 Darkwood Buckler.
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