Bucklal Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He wears a wide-brimmed hat to hide his balding. His brown unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He has a crush on the local Doctor; and he wants to get laid
Ideals: Gifted. Flaws: Disease, Addict, Forgetful. Bonds: Rich, Has a crush. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 3 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 5 (-3) | 4 (-3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 1 Silver holy symbol.
Spring Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller. He carries with him a set of flails on his belt, each one with a amethyst on the hilt. His lavender fur is lengthy. He has several tiny amethyst earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Depressed. Bonds: Job, Rich, Criminal record. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. 2 Antitoxin.
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and muscular, this eastern man is generally shirtless and showing off his tattooed chest. He has moderate length orange fur. His fierce blue eyes like to dwell on things.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them
History: Seven lived on a farm with his father, near the main road leading to a nearby town. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: To end his boredom; and wants to work out more often
Ideals: Athletic. Flaws: Terse, Shy, Mundane. Bonds: Family, Criminal record. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 140 gp.
Randal Reed, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He keeps his golden hair in a flapper bob. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and to settle down with his crush
Flaws: Depressed, Insane. Bonds: Has a crush, Adventurer, Rich. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 17 (+3) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

