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NPC Generator

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Advanced [show]


Antinua Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her left hand appears badly burned and disfigured. Her brown hair is styled in orderly dreadlocks. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She is able to make almost anything out of random pieces of junk.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is her passion

Ideals: Joker, Gifted. Bonds: Adventurer, Mentor. Occupation: Shoemaker

Voice: Old thin voice

Attributes [hide]

Antinua Kemmerer, Female Half-Elf Monk 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)9 (-1) 3 (-4)6 (-2)
Skills Perception -2, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 pp. Zircon (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Balimaar Koehlanna, Male Half-Elf Warrior 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp. Golden yellow topaz (500 gp). Red garnet (120 gp). Alexandrite (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Kairon Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a well pressed and immaculate suit (or dress). He has no hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Kairon Enigma, Male Tiefling Paladin 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 6 (-2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 210 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs


Ethereal Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly sais and bastard swords. His broad hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Ethereal studied abroad. Ethereal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ethereal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was granted divine powers by his dying brother.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Ethereal Wind, Male Tabaxi Cleric 1
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 4000 cp.


Social Check DCs

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