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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Manea Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears professional attire. She keeps her white hair in a pixie cut. She has several tiny amber earrings on each ear.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Weaver arts, while her father instructed her in etiquette, music and courtly manner. Her psionic abilities were realized during a raid on her village. She was granted psionic powers by her dying sister.

Motivation: She has money and likes to spend it.

Ideals: Gifted, Joker, Logical. Bonds: Attractive, Rich. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Manea Revulsion, Female Tiefling Fighter 2
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 12 (+1)14 (+2)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, grey cloak. He wears his black hair up in a very large beehive style do. He has blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted divine powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Fighting, Optimist, Gifted. Bonds: Military, Criminal record. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Norman Graeme, Male Human Adept 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs


Two Llamas Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a brown shirt with thin blue vertical stripes and brown pants and is in decent physical shape. He wears his beige fur down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Criminal record, Slave. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Two Llamas Mirror, Male Tabaxi Aristocrat 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 13 (+1)5 (-3)
Skills Persuasion -1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Antrara Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. She wears a colorful flower in her gold crest. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She never wears the same outfit twice, unless she absolutely has to.

History: She was born in the south, but her parents moved at a very young age to the east. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Antrara Norixius, Female Dragonborn Fighter 2
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 5 (-3)15 (+2) 9 (-1)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 9
Languages Common, Ignan, Druidic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1

Possessions: 150 gp. Banded agate (5 gp). Jasper (40 gp).


Social Check DCs

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