Rezena Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a tight fitting black shirt and pants. She is muscular with a powerful set of arms. She wears a colorful flower in her white crest. Her eyes are likewise gold.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Cloth of gold vestments (70 gp). Silver comb with moonstones (500 gp). 4 Antitoxin.
Eleanor Anderton, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a feathered hat to cover her moderate length brown hair. Her green eyes lackadaisically let the world flow into them.
Personality: Calm and collected, she is a well trained Seamstress. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Ruler, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Poor, Job, Adventurer. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp.
Cressel Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.
History: Cressel was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cressel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cressel. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Insane, Lazy. Bonds: Attractive, Slave, Criminal record. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp.
Merihim Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a white coat with black slacks. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a card on it. His blue hair is still thick. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Antagonistic, Depressed. Bonds: Military, Debt, Job. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
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