Gunter Hadley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His black hair is braided into rings. He has brown eyes and a brown hat with a yellow feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the north to a Server, Gunter learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: He is greedy.
Ideals: Fighting, Logical. Bonds: Job, Rich. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp. Iolite (20 gp).
Amnon Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is renowned for his bright black suits and hats, and sports empty pouches on his belt. His blue hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Amnon was born in the south. At a young age he loved to build and create. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He struck the Doctor job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Doctor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp. Golden yellow topaz (300 gp). 1 Masterwork Heavy wooden shield.
Gurdis Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this southern woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her auburn hair is smooth and relatively long. Her eyes, though not visible through her cowl, are blue.
Personality: Gurdis wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She is a ruthless business woman, a trait she acquired from her mother.
History: Gurdis was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and retire the richest woman in the south
Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Poor. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 6 (-2) | 8 (-1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple +0
Possessions: Just what you see.
Trym Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is matted, messy, and big. His hazel eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.
History: Trym was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.
Motivation: Money/treasure; and regain custody of his daughter
Ideals: Athletic, Logical. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Interpreter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1300 sp.
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