Urshar Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her black hair is cut jaggedly and amateurishly. Her green eyes dart from person to person.
Personality: She is fixated on the number 34. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Job. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Coral (120 gp). 1 Masterwork Common Melee.
River In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman dresses in pastel turtlenecks beneath a black coat with violet slacks. She wears a broad hat to cover her moderate length brown fur. She wears a mask on her face.
Personality: Prone to second guessing herself, she comes off as nervous. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the north. Her family was turned out during the war. She and her family wandered north to less war torn lands. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Flaws: Shy, Insane, PTSD. Bonds: Adventurer, Immigrant. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 7 (-2) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). A silver and pearl hairclip (80 gp).
Kipper Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, tan, dusty cloak. He has styled his black hair well, parting it to the left. He has a tattooed face.
Personality: He is a Fortune-teller first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a fortune-teller and was forced into it by his family
Bonds: Job, Family, Religious, Adventurer, Military. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.
Five Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fancy pastel suit. He carries a battered whip and tarnished greatsword as well. He has dyed his greying brown fur a little too much giving a sharp brown color. He wears round tiny glasses practically rammed into his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 8 (-1) | 4 (-3) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 200 sp. 1 Everburning torch.
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