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NPC Generator

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Advanced [show]


Roywyn Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a tan vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her tan boots flare out at the collars. She wears her black hair down. Her face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She's repulsed by the PC; and to end her boredom

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Roywyn Nopenstallen, Female Gnome Paladin 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Sannl Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. Her whole body is exceptionally muscular. She wears her red hair down. Her eyes are green and catlike.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She also has developed a complete distrust of the Shoemaker profession.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Expand her business; and wants to open a new tavern

Bonds: Immigrant, Attractive, Job, Military, Rich. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Sannl Deepdelver, Female Dwarf Wizard 2
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 160 gp.


Social Check DCs


Zephan Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized green coat. He has done his best to style his silver hair to look like a famous performer. He has silver eyes.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: Zephan was born in the north. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Persistence. Flaws: Addict. Bonds: Military, Criminal record. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Zephan Temerity, Male Tiefling Monk 1
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 14 (+2)13 (+1) 8 (-1)11 (+0)
Skills Religion +3, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: Carved bone or ivory statuette (60 gp). 1 Magnifying glass.


Social Check DCs


Thamuz Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and he's looking for his big break

Ideals: Optimist. Bonds: Poor, Attractive, Adventurer, Immigrant, Family. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Thamuz Rapture, Male Tiefling Warlock 1
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)5 (-3) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs

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