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NPC Generator

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Advanced [show]


Oriff Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has done her best to style her silver hair to look like a famous performer. She has gleaming, smiling blue eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: She got into the Glassblower business at a young age. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Oriff Fallack, Female Dwarf Ranger 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 10 (+0)5 (-3)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 gp.


Social Check DCs


Taklinn Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a worn and beaten armor. His brown hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: To reunite with his absent father; and he wants to meet his childhood hero

Ideals: Entrepeneur, Athletic. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Taklinn Bigtoe, Male Dwarf Adept 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Drifting Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has no fur. She wears an eyepatch.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Sold as a small child to a brothel owner, Drifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drifting took refuge in the large cave and found the beat up trident and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Ugly, Cynical. Bonds: Adventurer, Mentor, Nature. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Drifting Shoe, Female Tabaxi Monk 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Moss agate (11 gp).


Social Check DCs


Jane Shelly, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is brown and curly. Her eyes are amber and catlike.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born in the south her family was never financially stable. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.

Motivation: She is unsatisfied with her job.

Ideals: Athletic. Bonds: Attractive, Job, Family, Poor. Occupation: Scribe

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jane Shelly, Female Human Ranger 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Investigation +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp.


Social Check DCs

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