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NPC Generator

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Advanced [show]


Tervaround Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in a clean tan cloak covering her clean studded leather. She wears a feathered hat to hide her balding. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Further she is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Tervaround grew up listening to her father's many stories. Through the years after Tervaround was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Tervaround's father didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Athletic, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Adventurer. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Tervaround Horcusporcus, Female Gnome Ranger 1
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 15 (+2)9 (-1) 7 (-2)11 (+0)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 130 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bethrynna Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a yellow shirt with thin black vertical stripes and pastel pants. Her moppish golden hair is in a traditional bowl cut. Her face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Bethrynna embodies much of what other species detest in the Half-Elves. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her father raised her in a mountain cabin. From there she went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bethrynna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and to reunite with her old friends

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Bethrynna Hybrid, Female Half-Elf Monk 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)10 (+0) 6 (-2)11 (+0)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 3000 cp.


Social Check DCs


Korinn Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, constantly wearing a green suit, grey shirt, and black tie. Her small hat is riddled with cuts and holes. Her eyes are red and she is always smoking a pipe.

Personality: Korinn is depressed about a lot of things. She tends to be a nihilist. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When she was but 7 years old her parents immigrated from the south. A few years later when the east was not economically sound they moved to her current location. She left for the south, certain she would find work there.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Korinn Fharngnarthnost, Female Dragonborn Warrior 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Patrick Hackney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright brown suits and hats. He has wavy silver hair. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: Patrick hails from a village terrorized by goblins. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and tiefling compassion

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Enemies, Family. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Patrick Hackney, Male Human Druid 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 6 (-2)15 (+2)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs

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