Eida Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a lot of dark rich colors, with gold accents. Her auburn hair has been sun bleached extensively. She has gleaming, smiling green eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised in a desert tribe. Eida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Stylist and was forced into it by her family; and to reunite with her absent father
Ideals: Athletic, Fighting. Bonds: Attractive, Family, Nature. Occupation: Stylist
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Brass mug with jade inlays (400 gp).
Drenna Hale, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her black hair has been sun bleached extensively. She has a tattooed face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She served in the navy to pay for her family's outstanding loans. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her old friends; and an old rival family wants her found
Ideals: Joker, Entrepeneur. Bonds: Family, Military, Adventurer. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 1 (-5) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp.
Pallabar Beren, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Pallabar hails from a village terrorized by orcs. Pallabar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.
Motivation: Gnomish compassion; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Racist. Bonds: Attractive, Job, Adventurer, Enemies. Occupation: Mercenary
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 320 gp. 1 Everburning torch.
Cressel Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears green leather gloves, a green jacket, and tight pants. He keeps his black hair in a pixie cut. He has white eyes.
Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. A true patriot, Cressel would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small forest village. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Dilettante like his mother before him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Bonds: Job, Military, Nature, Mentor, Religious. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!