Werydd Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears grey trousers with brown and black striped suspenders. She wears various colorful collared shirts. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Her gray eyes peer out from beneath her wide-brimmed grey hat.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a habit of throwing herself into exceedingly dangerous situations.
History: Werydd was born with her father's beautiful face. Her homeland was ravaged by war and she spent much of her life rebuilding it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To share knowledge with the world; and she doesn't get along with people that don't share her tastes
Flaws: Shy, Impulsive, PTSD. Bonds: Attractive. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. Amber (40 gp).
Gynk Alton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white collared shirt and grey skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her chestnut hair in a pixie cut. Her half smiles and violet eyes are beguiling and draw you in.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A true patriot, Gynk would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Gynk was born in the south. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Persistence. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Barber
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 6000 cp.
Helja Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a brown cloak and cross-gartered grey stockings. Her silver hair is kept up in a ponytail inside a feathered hat. She wears an eyepatch.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 5 (-3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 50 gp. Violet garnet (200 gp).
Dynamic Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His orange fur is smooth and relatively long. His hazel eyes peer out from beneath his deerstalker pastel hat.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Dynamic was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by brigands. Dynamic was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor
Ideals: Fighting. Flaws: Greedy. Bonds: Job, Enemies, Criminal record. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp.
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