Shautha Bradford, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears professional attire. Her silver hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Shautha was born the youngest of three triplets. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 4 years.
Motivation: To reunite with her old friends.
Flaws: Cynical. Bonds: Attractive, Adventurer, Family, Job. Occupation: Seamstress
Voice: German accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 pp. 1 Half-Plate.
Edge Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears light armors faded through time and improper care. His left leg appears badly burned and disfigured. He has wavy yellow fur. He has blue eyes and a brown hat with a tan feather.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Edge was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Edge's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 10000 cp.
Uraim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a grey tunic with violet highlights, and long blue pants that bunch up around his shoes. He has a hunchback. He sports a long white beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Uraim is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Spice Merchant business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: Revenge; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Family, Enemies. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Valida Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her hair in dreadlocks. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She never wears the same outfit twice, unless she absolutely has to.
History: The child of southern immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she desires power and/or immortality
Ideals: Artistic, Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
