Eran Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a well pressed and immaculate suit (or dress). Her hair is long and red with streaks of white, and is pulled back with small white clips. Her fierce violet eyes like to dwell on things.
Personality: She snorts whenever she laughs or is feeling confident. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She got into the Adventurer business at a young age. Her father was a soldier and died while she was still young. Eran was left her father's suit of armor and trained in its use and care. She struck the Adventurer job and began her own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting. Bonds: Nature, Job, Military. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Silver pearl (80 gp). 1 Masterwork Common Melee.
Theriatis Rolands, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears tattered old clothes. His hair is short and brown. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Theriatis embodies much of what other species detest in the Half-Elves. He is an amazing painter.
History: His mother raised him in a mountain cabin. Through the years after Theriatis was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Theriatis's father didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.
Motivation: Retire the richest man in the east.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 5 (-3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Raymond Paxton, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is muscular with a powerful set of arms. His black hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Raymond wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Bowyer profession.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hasn't been sleeping well lately.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Job, Family. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Morgran Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish golden hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morgran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Cook
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!