Barendd Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a green scarf. His white hair is braided into rings. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Barendd studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To protect his home; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Mundane, Selfish. Bonds: Criminal record, Guardian. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp.
Torz Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt with thin red vertical stripes and black pants, and carries maces. His hair is red and very short. His eyes are hazel and beady.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. In the meantime he has taken over work as a Apothecary and occasionally as a mercenary.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 5 (-3) | 8 (-1) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1000 cp.
Margery Redfield, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. Her blonde hair is kept up in a ponytail inside a Stetson hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: Seeks redemption.
Bonds: Job, Criminal record, Adventurer. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. Eye agate (12 gp).
Euphemia Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a white armored body suit, with a simple brown line shooting up and back down. She keeps her long auburn hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She exudes charisma. She is a tour de force of persuasion. She can't help but pocket interesting objects she comes across
History: Euphemia was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Fletcher
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp. 1 Masterwork Artisan’s tools.
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