William Halsey, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He has dyed his greying red hair a little too much giving a sharp red color. His brown eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: William was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.
Motivation: Doesn't want to be a Bather and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Attractive, Job, Family. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 500 sp.
Riswynn Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She dresses like a well dressed Spy does. Her whole body is exceptionally muscular. Her moppish blonde hair is in a traditional bowl cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born in the east, but her parents moved at a very young age to the south. She helped her father out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Bather again; and sabotage a competitor
Flaws: Ugly, Insane. Bonds: Job, Immigrant, Enemies. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Abyssal, Draconic, Orc
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 500 sp.
Sun In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His gray fur is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Scribe
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 6 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
Verna Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears bulky white painted plate armor. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Verna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a pair of adventurers, Verna grew up listening to her mother's many stories. Verna was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Seamstress. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and doesn't want to be a seamstress and was forced into it by her family
Ideals: Philantrophist. Flaws: Greedy. Bonds: Family, Adventurer, Immigrant. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Amber (150 gp).
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