Urshar Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in an above average manner. She wears a deerstalker hat to cover her moderate length black hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She has always had a great fascination with Half-Orc culture. She also is a firm believer in the womanly ideal.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now travels the world, in search of power and loot.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Racist, Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Hunter
Voice: Breathy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 10000 cp. 1 Masterwork Light steel shield.
Bundrigo Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright red suits and hats and is in decent physical shape. His golden hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family His mother took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Flaws: Disease. Bonds: Attractive, Criminal record, Nature, Guardian. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 250 gp.
Arara Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a moderate pudge and is not very fit. Her auburn hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She loves telling others what to do and how they should feel about things. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Arara lived on a farm with her father, near the main road leading to a nearby town. She moved from fad to fad and when she turned 15 she discovered music. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Artistic. Bonds: Adventurer, Attractive, Family. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Malachite (16 gp).
Dain Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, grey, dusty cloak. His silver hair is matted, messy, and big. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Dain embodies much of what other species detest in the Dwarves. He is a ruthless business man, a trait he acquired from his mother.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 5 years.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature, Job. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!