Eldeth Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her chestnut hair is styled in orderly dreadlocks. Her ears are large.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with her god.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Eldeth was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Eldeth's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Eldeth and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Ideals: Athletic. Flaws: Ugly, Antagonistic, Disease. Bonds: Religious. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. Onyx (50 gp).
Mûzglob Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his sword ready. His silver hair and beard is wavy and long. He has brown eyes.
Personality: Calm and collected, he is a well trained Weaver. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mûzglob fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Artistic. Flaws: Ugly, Secretive. Bonds: Poor, Job. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp.
Cask Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is wearing colorful clothing, dressed as a Fletcher. His clothes are grease stained in places. His yellow fur is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Cask has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Disciplined, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1600 sp.
Vicky Nibley, Female Human [Permalink]
Personal [hide]
Description: She likes to wear brown tank tops with green skirt. She is portly but not overly obese. Her white hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Vicky is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. One day when Vicky was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Vicky was heart-stricken from the event, and her mother started working long hours to provde for them. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their son. She worked as a Weaver, and she later adopted a second son.
Motivation: Her relatives are trying to arrange a marriage; and her religion dominates her actions
Flaws: Selfish, PTSD. Bonds: Family, Religious. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Draconic, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +4
Possessions: Just what you see.
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