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NPC Generator

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Lvl.
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Advanced [show]


Symma Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She usually wears her blue robe and has her club always slung over her shoulder. Her red hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to loving parents in a slum to the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Disciplined, Joker. Bonds: Poor, Adventurer, Family. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Symma Daergel, Female Gnome Sorcerer 2
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)10 (+0) 17 (+3)15 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 240 gp.


Social Check DCs


Jane Davenport, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She is renowned for her bright grey dresses and hats. She has wavy chestnut hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Jane hails from a village terrorized by goblins. In her 15th year, her parents were killed by a goblins raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Depressed. Bonds: Adventurer, Enemies. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Jane Davenport, Female Human Ranger 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. 2 Acid flasks.


Social Check DCs


Carrie Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear ponchos typically of a light yellow in addition to tight pants. He has shaved his head bald. His eyes are violet.

Personality: Overbrimming with self-confidence, Carrie isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small forest village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Nature, Job, Religious. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Carrie Meliamne, Male Half-Elf Warrior 2
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)9 (-1) 5 (-3)11 (+0)
Skills Insight -1, Performance +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Deep blue spinel (600 gp).


Social Check DCs


Sarah Ryley, Female Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She has a large grey mantle and cape that has been intricately interwoven into her brown robe. Her hair is long and auburn with streaks of red, and is pulled back with small grey clips. Her eyes are likewise gray.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her homeland was ravaged by war and she spent much of her life rebuilding it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Philantrophist, Opinionated. Flaws: PTSD. Bonds: Attractive, Rich. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Sarah Ryley, Female Human Warrior 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Acrobatics +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5

Possessions: 60 gp.


Social Check DCs

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