Drusilia Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She has a slight overbite and is overall scrawny. She has a long blonde ponytail with little hanging trinkets. Her face is scarred and worn.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Architect, Drusilia learned a great deal about her mother's area of expertise. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She ran away from her former home and has been making her living as a Architect for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and she'd like to take her coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Amber (100 gp).
Ghesh Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His crest is short and copper. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.
History: Born in the south to a Locksmith, Ghesh learned a great deal about his father's area of expertise. He has had some formal dancing training, and achieved minor success. He has worked as a Locksmith like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist, Gifted, Artistic. Bonds: Adventurer, Job. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 800 sp. 1 Good lock.
Mardred Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is always cut to a buzz. Her fair skin shows little sign of her aristocratic breeding.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 160 gp.
Kipper Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Apothecary. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.
History: Kipper was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has since lost track of the people in his past.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Job, Family. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3000 cp. Red-brown spinel (70 gp). 1 Masterwork Common Ranged Weapon.
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