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NPC Generator

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Lvl.
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Advanced [show]


Andram Generous, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his long blue hair kept up in a rat tail. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 4 years old his parents immigrated from the west. Andram was born on a far western forest where he grew up under the tutelage of his father, an expert Weaver. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Addict. Bonds: Attractive, Poor, Immigrant, Enemies. Occupation: Weaver

Voice: Posh accent

Attributes [hide]

Andram Generous, Male Tiefling Bard 1
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)11 (+0) 7 (-2)20 (+5)
Skills Athletics +5, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 40 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Moon Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. His cinnamon fur is smooth and relatively long. This copper eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and human compassion

Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Attractive, Mentor. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Moon Wind, Male Tabaxi Rogue 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp. Obsidian (9 gp). 1 Holy water.


Social Check DCs


Elegant Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his red robe. His white fur is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Elegant grew up listening to his father's many stories. He was an apprentice working in his father's forge. In the meantime he has taken over work as a Weaver and occasionally as a mercenary.

Motivation: He desires power and/or immortality; and nothing but the best is good enough for him

Ideals: Opinionated, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Elegant Timber, Male Tabaxi Warlock 1
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)6 (-2) 11 (+0)12 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Tourmaline (50 gp).


Social Check DCs


Bertram Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His golden hair is thinning but still full. He has brown eyes and a white hat with a grey feather.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of his son; and he desires power and/or immortality

Ideals: Persistence. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Bertram Elderberry, Male Halfling Druid 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp. Carnelian (30 gp).


Social Check DCs

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