Caramip Reese, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears her white hair up. She wears an eyepatch.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She takes great joy in being the best Priest in town.
History: Born to a pair of adventurers, Caramip grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Balancing her hectic life and new Priest responsibilities is difficult.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Priest
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 160 gp. Jade (50 gp).
Neega Tewksbury, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars. She has slicked back black hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to make people angry or surprised. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Carter, who enjoyed hunting, Neega was taken on many hunting expeditions. She went to a religious school and was inspired by the priests there in charitable deeds. She's since become an addict/alcoholic.
Motivation: Her religion dominates her actions; and she's repulsed by the pc
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Nature, Religious. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Glim Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears rags and sports a simple walking cane. His hair is red and curly. His thin eyebrows rest above his beady hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.
Motivation: He wants nothing more than to rejoin the army; and to unite with his brother
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Family, Nature, Military. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Amethyst (80 gp).
Mozikth Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. His bronze crest is still thick. His gold eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Mozikth lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has comitted a past crime that haunts him to this day; and an old rival family wants him found
Ideals: Joker, Opinionated. Bonds: Family, Job, Criminal record. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 300 sp. 1 Half-Plate.
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