Lorilla Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep tan leather and dull yellow iron scale mail. She keeps her auburn hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised by priests from a young age. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Tiger eye turquoise (5 gp).
Elama Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'5" and is wearing a perfectly clean shirt and pair of pants. Her right hand appears badly burned and disfigured. Her hair is long and auburn with streaks of brown, and is pulled back with small violet clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She speaks before she thinks and is too direct. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To reunite with her absent father; and wants to raise her children well
Flaws: Impulsive. Bonds: Attractive, Job, Military, Family. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Chrysoberyl (80 gp).
Gunnloda Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'11" and wears tight fitting clothing which further accentuates her frame. Her moppish white hair is in a traditional bowl cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invites people to come help in her community garden.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gunnloda took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army
Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Military, Nature. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 110 gp.
Ur-Lasu Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears black leather gloves, a black jacket, and tight pants. His black hair is kept up in a ponytail inside a Stetson hat. He has green eyes.
Personality: Overbrimming with self-confidence, Ur-Lasu isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a pair of adventurers, Ur-Lasu grew up listening to his father's many stories. A freak accident while working with his Barkeep father left him crippled. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Criminal record, Adventurer. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Jade (80 gp).
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