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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Virra Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a tan vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her moppish red hair is in a traditional bowl cut. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is lazy and tries to find solutions quickly.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.

Motivation: Wants to raise her children well; and to reunite with her absent father

Ideals: Gifted. Flaws: Ugly, Antagonistic, Lazy. Bonds: Family. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Virra Scheppen, Female Gnome Cleric 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


River Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She is portly but not overly obese. Her fur is cut close to her head. Her yellow unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, River has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: An old rival family wants her found; and to end her boredom

Flaws: Disease, Forgetful, Mundane. Bonds: Attractive, Enemies, Family. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

River Of Spirit, Female Tabaxi Warlock 1
Medium (4'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)7 (-2) 9 (-1)10 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs


Caramip Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear ponchos typically of a light blue in addition to tight pants. She has shaved her head bald. She wears a mask on her face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She comes from a rich eastern family. While studying, she fell in love. They married and had a daughter. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Caramip never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, In love, Adventurer. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Caramip Tarkelby, Female Gnome Rogue 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 80 gp.


Social Check DCs


Skirt In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a faded coat and loose pants complete with deerstalker hat. Her fur is greying and her face has many wrinkles. She has copper eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her father. In her youth she was a Actor, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. She hasn't told them the truth, but wants to settle down with them.

Motivation: She would like to get married and retire.

Ideals: Fighting. Flaws: Ugly, Shy, PTSD. Bonds: Has a crush. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Skirt In Shadow, Female Tabaxi Warrior 1
Medium (4'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs

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