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NPC Generator

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Advanced [show]


Tricking Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large brown jacket. He keeps his red fur in a flapper bob. His thin eyebrows rest above his beady copper eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Tricking studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Ugly, Depressed, Secretive. Bonds: Job, Slave. Occupation: Adventurer

Voice: Russian accent

Attributes [hide]

Tricking Of Ebony, Male Tabaxi Commoner 1
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Rosalind Barney, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'11" and has a large brown mantle and cape that has been intricately interwoven into her violet robe. Her right leg appears badly burned and disfigured. Her hair is auburn and curly. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a white middle class family as the only child. She helped her father out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Further expansion of business; and to be a herbalist again

Flaws: Addict, Impulsive, Mundane. Bonds: Job. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Rosalind Barney, Female Human Monk 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 10 (+0)7 (-2) 11 (+0)13 (+1)
Skills History +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 130 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Hugolina Acton, Female Human [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her auburn hair is braided into rings. She has a tattooed face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make her almost putty in your hands.

History: She was born in a small forest village. Hugolina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She got away from her former life and has fallen to alcoholism.

Motivation: She is content; and she wants to get laid

Flaws: Mundane, Selfish, Addict. Bonds: Nature, Has a crush. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugolina Acton, Female Human Sorcerer 1
Medium (4'7") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp.


Social Check DCs


Fargrim Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a brown coat over a grey low-cut shirt, and a deerstalker hat upon his head, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes dart from person to person.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. After months of barely getting by, Fargrim managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Artistic. Flaws: Mundane. Bonds: Criminal record, Immigrant, Rich. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Fargrim Brawnanvil, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)8 (-1) 9 (-1)11 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs

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