Mardred Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'3" and is a bit bulky. She is very muscular particularly in the legs. She wears a faded coat and loose pants complete with small hat. She has moderate length black hair. Her eyes, though not visible through her cowl, are green.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born on a small isolated farm. Mardred liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.
Motivation: A rival would like her out of the picture; and money/treasure
Flaws: Secretive, Addict. Bonds: Rich, Nature, Criminal record. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +3
Possessions: Just what you see.
Zed Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Gardener does. He has a moderate pudge and is not very fit. With bright golden hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered
History: Zed was raised in a hard working conservative environment. He dropped out of school before completing his studies. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 290 gp. Large well-done wool tapestry (200 gp).
Peter Rodney, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his nunchaku ready. He has done his best to style his golden hair to look like a famous performer. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and a need for knowledge about a nearby landmark
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 600 sp.
Avelina Burton, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears tattered old clothes. Her white hair is kept up in a ponytail inside a broad hat. She has a dull look in her hazel eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a plains tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shepherd. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to be a farmer again
Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Nature, Job. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
