Brogg Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Doctor does. His hair is golden and curly. His violet eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in the east, but his parents moved at a very young age to the west. His mother was a soldier and died while he was still young. Brogg was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Flaws: Addict. Bonds: Job, Family, Immigrant, Military. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 700 sp. Tourmaline (150 gp).
Vezera Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blue crest. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a hunchback. Her crest is blue and very short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born a particularly ugly child, much to the horror of her parents. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better village for her children.
Motivation: She desires power and/or immortality.
Ideals: Impeccable. Flaws: Ugly, Insomniac, Fearful. Bonds: Adventurer. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp.
Andry Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'1" and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her left leg appears badly burned and disfigured. Her white hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Andry was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Andry's mother didn't care for her much, and the feeling was mutual. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Salanop Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is silver, silky, and of moderate length. She has violet eyes and a blue hat with a red feather.
Personality: Eccentric and domineering, Salanop will drive conversation. Around other people she will do her best to conceal her emotions and appear jolly.
History: From birth she was tutored by a cruel and relentless mentor. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her arcane talents. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Seeks redemption.
Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 110 gp. Smoky quartz (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!