Sarah Home, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, but even with her fine clothing she looks run-down and is in decent physical shape. Her auburn hair is knotted and matted. She has a tattooed face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. Her father was a mechanic, and taught her how to fix just about anything. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC; and expand her business
Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Adventurer, Job. Occupation: Sage
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 400 sp. Lapis lazuli (9 gp).
Gildmak Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'2" and typically wears white cloth garments or leather armor. He has a long chestnut beard with little hanging trinkets. He has several tiny sapphire earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: Gildmak hails from a village terrorized by drow. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. He now spends his time doing works of charity.
Motivation: Many drow want him driven away; and money/treasure
Ideals: Philantrophist, Gifted. Bonds: Rich, Enemies, Slave. Occupation: Guard
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp.
Vrondiss Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a slight overbite and is overall scrawny. His crest is greying and his face has many wrinkles. His thin eyebrows rest above his beady gold eyes.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 6 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. 1 Breastplate.
Hecat Grief, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a green tunic with blue highlights, and long pastel pants that bunch up around her shoes. Her purple hair is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Hecat speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Hecat was born on a far northern desert where she grew up under the tutelage of her father, an expert Sculptor. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Immigrant. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!