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NPC Generator

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Advanced [show]


Kelter Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He very much looks the part of a Sage. He carries with him a set of tridents, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a feathered hat to cover his moderate length white hair. He has gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Kelter studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Sage job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Professionalism, Gifted. Bonds: Job, Criminal record. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Kelter Wildcloak, Male Halfling Commoner 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)14 (+2) 9 (-1)11 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Elizabeth Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'2". She wears many layers of old clothing at all times, and her gloved hand is found clutching a mace. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: Calm and collected, she is a well trained Apothecary. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Cursed with vampirism at a very young age, Elizabeth has worked very hard to control her curse. She tends to her Apothecary job now, and dutifully fulfills any obligations she has.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Job, Family. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Elizabeth Lathalas, Female Half-Elf Druid 2
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Ozyman Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long red hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ozyman was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Brewer. During his travels, Ozyman and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ozyman discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ozyman fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern

Ideals: Disciplined. Flaws: Disease. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Ozyman Warmwater, Male Halfling Fighter 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +5

Possessions: 500 sp.


Social Check DCs


Harvest Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman dresses in pastel turtlenecks beneath a tan coat with black slacks. She is muscular with a powerful set of arms. She has dyed her greying red fur a little too much giving a sharp red color. She wears an eyepatch.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich northern family. Her father was a soldier and died while she was still young. Harvest was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.

Motivation: Expand her business; and to be a adventurer again

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Harvest Timber, Female Tabaxi Bard 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 6 (-2)9 (-1) 16 (+3)16 (+3)
Skills Acrobatics +0, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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