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NPC Generator

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Advanced [show]


Hirrathak Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His crest is black and very short. This red eyed westerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a goblins raid, leaving Hirrathak alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Hirrathak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins.

Flaws: Sensitive, Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Hirrathak Orexijandilin, Male Dragonborn Barbarian 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 5 (-3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Nimble Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her long gray fur kept up in a rat tail. She has gleaming, smiling yellow eyes.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Nimble grew up listening to her mother's many stories. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To prove her worth to the world; and a need for knowledge about a nearby landmark

Flaws: Impulsive, PTSD. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Nimble Grass, Female Tabaxi Aristocrat 1
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 160 gp. Silver chalice with lapis lazuli gems (150 gp).


Social Check DCs


Euphemia Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, red cloak. She sports a flattop hair cut. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To pay off her debts; and a need for knowledge about a nearby landmark

Ideals: Passionate, Logical. Flaws: Disease. Bonds: Attractive, Adventurer, Debt. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Euphemia Elderberry, Female Halfling Fighter 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ovina Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her white hair is smooth and relatively long. Her thin eyebrows rest above her beady gray eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Her mother raised her in a mountain cabin. When money was particularly tight she was walking through alleys when she overheard a Beggar hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Ovina Balderk, Female Dwarf Adept 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 9 (-1)8 (-1)
Skills Animal Handling +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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