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NPC Generator

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Advanced [show]


Bardryn Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She dresses well, wearing brown shirts, loose pants, and blazers most of the time, and her gloved hand is found clutching a nunchaku. She has a very tight haircut. She is baby faced.

Personality: She dislikes all the random violence that takes place in the south. She uses divination through singing.

History: Sold as a small child to a necromancer, Bardryn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a soldier and died while she was still young. Bardryn was left her mother's suit of armor and trained in its use and care. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and marry her sister to traveling adventurers

Ideals: Pacifist, Gifted. Bonds: Attractive, Mentor, Military. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Bardryn Silveraxe, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)8 (-1) 14 (+2)7 (-2)
Skills Animal Handling +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 sp.


Social Check DCs


Senteq Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. His chestnut hair is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Senteq was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better kind of golem.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Persistence, Artistic. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Senteq Ningel, Male Gnome Expert 1
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 7 (-2)17 (+3) 9 (-1)10 (+0)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Orc, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0

Possessions: Brown-green garnet (130 gp).


Social Check DCs


Názkûga Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears black leather gloves, a black jacket, and tight pants. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Názkûga liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Optimist. Bonds: Attractive, Job, Military, Nature. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Názkûga Hayes, Male Half-Orc Ranger 1
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 11 (+0)7 (-2)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Manfred England, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not trust anyone and sleeps with one eye open.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manfred took refuge in the large cave and found the beat up greatsword and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his brother; and to get a good night's sleep

Flaws: Insane, Insomniac. Bonds: Immigrant, Nature, Family. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Manfred England, Male Human Aristocrat 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)7 (-2) 7 (-2)13 (+1)
Skills Acrobatics +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp.


Social Check DCs

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