Quillathe Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This woman is dressed in a clean blue cloak covering her clean studded leather. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her brown hair is greasy and uncared for. Her eyes are a pleasant amber.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She can't help but pocket interesting objects she comes across
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Nurkara Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a robe, a symbol of her god around her neck, and a trident on her belt. Her golden hair is drawn into a tight pony tail with a clover scrunchie. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Painter, Nurkara learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Knight again; and she'd like to take her coworkers down a peg
Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Job. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 290 gp. 1 Masterwork Common Ranged Weapon.
Justin Spalding, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears brown trousers with red and white striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. He has no hair. His eyes are likewise gray.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Family. Occupation: Seamstress
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp. Blue quartz (8 gp).
Miles Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in earthy colors with a brown and black handkerchief worn on his left side. With a patchy brown beard and wild brown hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.
History: A powerful slaver made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Fisher, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg
Ideals: Athletic, Professionalism, Impeccable. Bonds: Attractive, Job, Mentor. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
