Tagga Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears skinny pants and wears a black and yellow robe with the hood down. She has no hair. Her eyes are violet.
Personality: She dislikes all the random violence that takes place in the south. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Stableman and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Pacifist. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Stableman
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Pushkrimp Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. He keeps his long brown hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His father raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend
Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor, Nature, Immigrant. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 600 sp.
Nithther Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his blue crest in a flapper bob. His eyes are gold and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He invites people to come help in his community garden.
History: Born in the south to a Sage, Nithther learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Entrepeneur, Athletic, Philantrophist, Gifted. Bonds: Job. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 8 (-1) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Large well-done wool tapestry (100 gp).
Great Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She keeps her long red fur kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After a long history of fighting, Great and her spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Tanner
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
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