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NPC Generator

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Advanced [show]


Elizabeth Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, but even with her fine clothing she looks run-down. Her blonde hair is well kept. She wears an eyepatch.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Elizabeth reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To share knowledge with the world; and she wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Slave, Military. Occupation: Banker

Voice: Jamaican accent

Attributes [hide]

Elizabeth Fasharash, Female Half-Elf Aristocrat 1
Medium (5'8") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)8 (-1) 11 (+0)9 (-1)
Skills Perception +2, Stealth +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Hematite (14 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Pirithin Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern man is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His gray eyes dart from person to person.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. Pirithin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Sellsword business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Athletic. Flaws: Hedonist, PTSD. Bonds: Rich, Job, Immigrant. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Pirithin Greenleaf, Male Halfling Barbarian 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)11 (+0) 18 (+4)8 (-1)
Skills Investigation +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Adrik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of warhammers on his belt, each one with a amber on the hilt. He has a very tight haircut. He has gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the west, but his parents moved at a very young age to the south. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and his religion dominates his actions

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Immigrant, Religious. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Adrik Orcfoe, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)17 (+3) 8 (-1)9 (-1)
Skills Acrobatics +0, Deception +1
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Tourmaline (60 gp).


Social Check DCs


Halander Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this northern man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is blonde and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Halander lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Optimist. Bonds: Attractive, Criminal record, Family. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Halander Goodearth, Male Halfling Aristocrat 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Malachite (11 gp).


Social Check DCs

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