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NPC Generator

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Advanced [show]


Bertram Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears a red costume with the symbols of death on his torso. He is tall, broad shouldered and powerfully built. His silver hair has been sun bleached extensively. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Bertram Fastfoot, Male Halfling Commoner 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Spear Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his nunchaku always slung over his shoulder. He has a moderate pudge and is not very fit. He wears his orange fur up. He is very pretty but has cold, dead eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the south, but his parents moved at a very young age to the east. He found a children's book about a Tabaxi Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Mortician like his father before him.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Flaws: Racist. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Spear Timber, Male Tabaxi Aristocrat 2
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)11 (+0) 15 (+2)10 (+0)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Quillathe Holimion, Female Elf [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. She has a long red ponytail with little hanging trinkets. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Quillathe is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born in the east. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has since lost track of the people in her past.

Motivation: To reunite with her absent father; and to unite with her sister

Flaws: Sensitive, Insane. Bonds: Attractive, Family, Immigrant. Occupation: Barkeep

Voice: Spits and sputters

Attributes [hide]

Quillathe Holimion, Female Elf Expert 1
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. 1 Silk rope.


Social Check DCs


Braak Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Braak speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. Braak was born on a far northern island where he grew up under the tutelage of his father, an expert Fletcher. He struck the Fletcher job and began his own company from there.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Fletcher

Voice: Booming voice

Attributes [hide]

Braak Halsey, Male Half-Orc Aristocrat 2
Medium (5'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)4 (-3) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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