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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large red jacket. His golden hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is very quiet and rarely speaks above a whisper. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the west. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Ugly, Insane, Shy. Bonds: Has a crush, Adventurer, Poor. Occupation: Servant

Voice: Thin and wheezing

Attributes [hide]

Joser Warmwater, Male Halfling Aristocrat 1
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Infernal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 60 gp. 1 Masterwork studded leather.


Social Check DCs


Ulfgar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic, Philantrophist, Opinionated. Bonds: Rich, Attractive. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Ulfgar Daraln, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Rurik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey tunic with violet highlights, and long tan pants that bunch up around his shoes. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Spice Merchant.

Motivation: He is terrified, and will act out of fear; and he is currently in port desperately looking for someone to get him out

Flaws: Sensitive, Impulsive, Fearful. Bonds: Slave, Job. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Rurik Torevir, Male Dwarf Warrior 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 pp.


Social Check DCs


Gale Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and sports empty pouches on her belt. Her fur is lavender and very short. She has blue eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Criminal record, Poor. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Gale Of Ale, Female Tabaxi Barbarian 2
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 80 gp.


Social Check DCs

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