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NPC Generator

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Advanced [show]


Silvo Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His white hair is singed and shortened. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Athletic, Gifted. Flaws: Ugly, Addict, Mundane. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Silvo Sunmeadow, Male Halfling Wizard 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)8 (-1) 5 (-3)11 (+0)
Skills Animal Handling -1, Performance +2
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Onyx (20 gp).


Social Check DCs


Rurik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his brown robe and has his shortbow always slung over his shoulder. He wears his brown hair down. His eyes are a pleasant brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also is a firm believer in the manly ideal.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rurik took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He now spends his time doing works of charity.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Nature, Debt. Occupation: Bookbinder

Voice: Spits words with contempt

Attributes [hide]

Rurik Steelfist, Male Dwarf Cleric 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Adelard Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. His eyes are a pleasant amber.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: Adelard hails from a village terrorized by giants. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Revenge; and money/treasure

Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Hill, Male Half-Elf Expert 1
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)12 (+1) 16 (+3)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Zepar Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He has white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker, Artistic. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Zepar Brilliance, Male Tiefling Commoner 2
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 180 gp.


Social Check DCs

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