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NPC Generator

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Advanced [show]


Zepar Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green cloak and cross-gartered brown stockings, and sports empty pouches on his belt. His silver hair is still thick. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Detective. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Addict. Bonds: Job, Family, Poor, Adventurer. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Zepar Art, Male Tiefling Rogue 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Morkral Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of greataxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Weaver, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insomniac, Addict, Forgetful. Bonds: Poor. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Morkral Stoutale, Male Dwarf Monk 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Peridot (70 gp).


Social Check DCs


Delre Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. Her chestnut hair is still thick. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Delre was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her brother before her, after school she went straight into learning to become a Fletcher. She ran away from her former home and has been making her living as a Fletcher for the past few years.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Bonds: Job, Adventurer, Mentor, Criminal record. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Delre Trueanvil, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)9 (-1) 10 (+0)8 (-1)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Jasper (30 gp).


Social Check DCs


Gargax Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His scarlet crest is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.

History: Gargax lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gargax fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Ideals: Logical, Fighting. Flaws: Ugly, Terse. Bonds: Family, Slave. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Gargax Gygazzylyshrift, Male Dragonborn Commoner 1
Medium (6'8") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 90 gp. Chrysoberyl (80 gp). 1 Banded mail.


Social Check DCs

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