Dentratha Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a fancy green dress. She keeps her rusty crest in a pixie cut. Her gold eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a minor phobia of water and hates getting wet.
History: Dentratha was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Her necromantic abilities were realized during a raid on her village. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Meet up once more with her childhood friend.
Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Painter
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 280 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Alice Hastings, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her falchion. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.
Personality: Calm and collected, she is a well trained Locksmith. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. She has recently gotten a pet goose that steals things from people.
Motivation: To be a Unemployed again.
Ideals: Athletic, Justice. Bonds: Job, Criminal record. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 14 (+2) | 5 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp.
Nicor Wish, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. His red unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful necromancer made him what he is. A gifted student he started as a Hunter, but he got bored and became a Navigator. During his travels, Nicor and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicor discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicor fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor, Job. Occupation: Navigator
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 8 (-1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp. Red garnet (150 gp). 1 Banded mail.
Pyxrin Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fighting clothing, which leaves very little to the imagination. Her crest is short and copper. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Pyxrin will drive conversation. She is obsessed with her god.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She has worked as a Unemployed like her mother before her.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Gifted. Bonds: Religious, Job. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. White pearl (60 gp). Banded agate (8 gp).
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