Great Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She typically wears brown cloth garments or leather armor. Her fur is orange and curly. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. The war was a terrible time for her, and Great does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Great was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Great liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was always very intelligent and has formed a secret society of specialists.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Secretive, Depressed. Bonds: Poor, Military, Nature. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Willow Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears baggy white pantaloons and a grey scarf. She has wavy red hair. She is baby faced.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carter arts, while her mother instructed her in etiquette, music and courtly manner. Willow abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Artistic, Gifted. Bonds: Rich, Adventurer. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 160 gp.
Jebeddo Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man wears tan painted combat armor at almost all times, and sports empty pouches on his belt. His hair is golden and curly. His violet eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Jebeddo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Jebeddo was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him
Ideals: Impeccable, Optimist, Persistence, Fighting. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 6 (-2) | 7 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 200 sp.
Arannis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a tan suit, blue shirt, and grey tie. His hair, while still mostly auburn, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Shipwright, Arannis learned a great deal about his mother's area of expertise. He worked as a nervous Shipwright and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and to prove his worth to the world
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Job, Has a crush. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. Black pearl (200 gp).
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