Cumpen Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her black robe. Sporting a blonde mohawk this woman's hair draws a lot of attention. She has gleaming, smiling brown eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: The child of a Slave Trader, who enjoyed hunting, Cumpen was taken on many hunting expeditions. She has had some formal singing training, and achieved minor success. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is content
Ideals: Philantrophist, Justice, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Myria Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and is well dressed, constantly wearing a white suit, tan shirt, and blue tie. Her chestnut hair is thinning but still full. She wears round tiny glasses practically rammed into her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a minor phobia of water and hates getting wet.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 14th year, her parents were killed by a giants raid, leaving Myria alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Myria was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She is compelled to act according to her religious beliefs; and many giants want her driven away
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Carpenter
Voice: Voice breaks
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
Possessions: 1600 sp.
Mardnab Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. She has no hair. Her green eyes are slightly larger than normal.
Personality: She has always had a great fascination with Elven culture. She would rather hide behind her crafts than deal with other people.
History: Sold as a small child to a wizard, Mardnab was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Spy again; and elven compassion
Ideals: Artistic. Flaws: Ugly, Racist, Shy. Bonds: Mentor, Job. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp.
Panana Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears a tan shirt with thin brown vertical stripes and green pants. Her clothes are grease stained in places. She wears her golden hair down. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Further she is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the west was not economically sound they moved to her current location. She got away from her former life and has fallen to alcoholism.
Motivation: She is not mentally stable, and does not behave rationally; and to protect her home
Flaws: Insane, Addict. Bonds: Poor, Immigrant, Guardian. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 100 gp.
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